# What are the system requirements for UE5 Early Access?

**URL:** <https://forums.unrealengine.com/t/what-are-the-system-requirements-for-ue5-early-access/231176>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0\
**Created:** [May 26, 2021, 2:52pm UTC](https://forums.unrealengine.com/t/what-are-the-system-requirements-for-ue5-early-access/231176 "2021-05-26T14:52:07Z")\
**Posts on this page:** 1\
**Showing post:** 33

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**Author:** ![midgunner66](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/midgunner66/32/466711_2.png) [@midgunner66](https://forums.unrealengine.com/u/midgunner66)\
**Post date:** [June 2, 2021, 1:31pm UTC](https://forums.unrealengine.com/t/what-are-the-system-requirements-for-ue5-early-access/231176/33 "2021-06-02T13:31:22Z")

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These are the settings you need:

> [@FPS Drop Between Ue4 and Ue5](https://forums.unrealengine.com/t/fps-drop-between-ue4-and-ue5/231296/25):
>
> If you want to match the performance of UE4 in UE5 you’ll need to change a couple of settings to rollback the new (and more costly) rendering techniques. Under Project Settings -\> Rendering change the following: Dynamic Global Illumination Method: None (instead of Lumen) Reflection Method: Screen Space (instead of Lumen) Shadow Map Method: Shadow Maps (instead of Virtual Shadow Maps (Beta)) Temporal Upsampling: Off Temporal Super Resolution: Off Under [/Script/Engine.RendererSettings] in Def…

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