# What Are The Difference Between Screen, Absolute, Viewport, And Local Coordinates, And How To Convert Them?

**URL:** <https://forums.unrealengine.com/t/what-are-the-difference-between-screen-absolute-viewport-and-local-coordinates-and-how-to-convert-them/2465479>\
**Category:** Programming & Scripting\
**Tags:** viewport, User-Interface, unreal-engine, Widget, Blueprint, question\
**Created:** [April 20, 2025, 12:30am UTC](https://forums.unrealengine.com/t/what-are-the-difference-between-screen-absolute-viewport-and-local-coordinates-and-how-to-convert-them/2465479 "2025-04-20T00:30:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![The\_Longest\_Name](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Longest\_Name](https://forums.unrealengine.com/u/The_Longest_Name)\
**Post date:** [April 20, 2025, 12:30am UTC](https://forums.unrealengine.com/t/what-are-the-difference-between-screen-absolute-viewport-and-local-coordinates-and-how-to-convert-them/2465479/1 "2025-04-20T00:30:01Z")

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I have noticed that there are four types position coordinate that is being used for widget and widget geometry, what are their differences and what are their intended purpose?

 ![Q1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/c/28c40710107e64bffc81425f1213eb11628966d5.png)

In the case where there are no blueprint nodes available for conversion (highlighted in red), are there any workarounds? In particular, is it possible to convert an absolute, local ,or viewport coordinate into screen coordinate?
