# What are the best Grid/Snap settings to use in 3DS Max for UE4 development?

**URL:** <https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607>\
**Category:** Asset Creation\
**Tags:** unreal-engine, 3DS-Max, question\
**Created:** [May 30, 2014, 8:33pm UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607 "2014-05-30T20:33:46Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Zombiexm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zombiexm](https://forums.unrealengine.com/u/Zombiexm)\
**Post date:** [May 30, 2014, 8:33pm UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607/1 "2014-05-30T20:33:46Z")

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Hello,

I was wondering if Epic has the best Grid/Snap settings for 3DS Max ?  
While I know in UE4 its not really needed, I am the type of person that likes to make things “fit perfectly” and have alot of modular items.

Thanks!

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [May 30, 2014, 9:13pm UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607/2 "2014-05-30T21:13:07Z")

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Hi Zombiexm,

All dimensions in UE4 are in centimeters. While each artist has there own setup in 3Ds Max that they prefer, setting your units and grid size to metric would probably be the best way to make sure things are as precise as possible.

I hope that help.

Thanks, TJ

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**Author:** ![Zombiexm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zombiexm](https://forums.unrealengine.com/u/Zombiexm)\
**Post date:** [July 12, 2014, 8:17am UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607/3 "2014-07-12T08:17:02Z")

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I’ve set my unit setup to Metric-\>Centimeters and when I import via fbx to the editor it is smaller then I wanted to be (compaired to a bsp brush of the same size) What could be the issue with this?

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**Author:** ![Zombiexm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zombiexm](https://forums.unrealengine.com/u/Zombiexm)\
**Post date:** [July 12, 2014, 9:44am UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607/4 "2014-07-12T09:44:55Z")

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Whats also bothering me most is scale , what is it in the fps blue print vs a empty map. Suggestions for room height/size as well?

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [July 12, 2014, 3:57pm UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607/5 "2014-07-12T15:57:10Z")

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Hmm, that is odd. If the units are set to centimeters in 3DsMax and you size the model correctly it will import into the engine at the same size. Could you post your FBX so we can take a look? If you aren’t comfortable posting it here you can send a link to it by Private Message on the forums.

[https://forums.unrealengine.com/](https://forums.unrealengine.com/)

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<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [July 12, 2014, 4:02pm UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607/6 "2014-07-12T16:02:19Z")

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Here is a link that may help. It is related to the new Unreal Tournament we are making but it applies to most any game created with UE4.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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**Author:** ![Zombiexm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zombiexm](https://forums.unrealengine.com/u/Zombiexm)\
**Post date:** [July 12, 2014, 10:04pm UTC](https://forums.unrealengine.com/t/what-are-the-best-grid-snap-settings-to-use-in-3ds-max-for-ue4-development/284607/7 "2014-07-12T22:04:58Z")

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I was just looking around the FBX Export menu, and found a setting under advance options-Unit which is Automatic, and under it scene units converted to Inches greyed out. I over-ridden the automatic and switched to Centimeters, and now everything goes in the correct size.
