Terms I understand:
- Mesh = Object
- Texture = Obvious
Terms I don’t understand:
- Level- Is a level a whole world map you create and once you go next to maybe a door or something, It loads another level? Like going outside a castle, You are in a whole level, once you exit the castle, Does it have to load the map/level for the outside of the map?
- Blueprint- Used to make Meshes do certain programs, without coding with C++?
I will have more but that is what I am curious about right now