I have a model prepared and imported, and it wasn’t until everything was done that I realized I messed up the scale. Unreal Engine allows me to scale a Skeletal Mesh rather easily - however, I am wondering if there is any cost or potential problems bound to happen if I take this route. For instance, are animations scaled down relative to the skeleton scale as well? Are there potential horrifying issues when importing new animations, morphers, etc. Any heads up warning is greatly appreciated.