# What are debugging best practices for blueprints?

**URL:** <https://forums.unrealengine.com/t/what-are-debugging-best-practices-for-blueprints/299650>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [November 23, 2014, 4:09am UTC](https://forums.unrealengine.com/t/what-are-debugging-best-practices-for-blueprints/299650 "2014-11-23T04:09:42Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![anonymous\_user\_bc5b3c85](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bc5b3c85](https://forums.unrealengine.com/u/anonymous_user_bc5b3c85)\
**Post date:** [September 16, 2015, 2:49am UTC](https://forums.unrealengine.com/t/what-are-debugging-best-practices-for-blueprints/299650/5 "2015-09-16T02:49:52Z")

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1  
Log your messages to the clients console.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

2  
You can just create your own function in blueprint, choose your input, in your case a condition and a message if it doesnt meet that condition, inside that function you could output it to screen depending on whatever condition you feel is necessary

3

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

4  
[https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Debugging/index.html](https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Debugging/index.html)

Hope this helps

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