What am i supposed to do to connect blueprints?

your issue from what i can tell is you are not setting the reference at all.

(what I mean is how are you telling the (Widget) that the spawnpoint reference is the actor you want ?).

the variable you are referring to is a placeholder, not the actual object. you need to set that variable as the object (spawner) you want

your cast will fail if the variable is not set. pointing back to your error “cant cast to null”