What a machine weight of a state machine mean

You know what’s just downright sick? How the Unreal Community Hoards Knowledge about Animation Blueprints…critical knowledge that you really need to know to make your own…There’s so many nodes inside the Animation Blueprint that you literally have to guess or beg developers with 5+ years of experience to tell you what they are and how they work because there is literally no valuable information on them in the Documents/YouTube/Forums…

In this case I’m going to have to guess since this 2+ year old post never got answered which is downright sad…

To Add too this since knowledge on State Weights are also hoarded…I spent 3 days trying to figure out what they were and out of that time was only able to get one person to offer any insight

From what I was told A State Weight is the current states blend amount…so that if it’s fully blended it will be 1 and if it isn’t it will be 0

Knowing this I would say that Machine Weights probably act the same way except for State Machines Rather then the current state your in within one.

From my understanding you can say ‘State Weight != 1’ in such a case that you might want to use a different transition rule with a different blend time to control how the next state is transitioned too…For Example if your characters turning their head n-sync with your cursor and your halfway between looking forward and looking left then you may want to have a blend duration…whereas when the state is fully blended from one to the other you would want to transition instantly. This would prevent jerky movement or snapping.

If I am wrong by all means explain how it really works and stop being Knowledge Nazi’s.
Imagine a community where you have to spend day’s…even week’s to figure something out that would have taken someone about 5 seconds to explain…

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