Welcome! Introduce yourself!

Hi everyone. I’m Nicholas Boughen. I’ve been a artist, cg sup and sup for 20 years. I run a school cg-masters.com and we are experimentally implementing unreal into our render pipeline. I’m a cg generalist but spent the last decade as a lighting specialist. I’m currently cramming to learn Unreal. The renderer is crazy amazing. Makes me feel like the tools I’ve been using are ancient and obsolete. I do have many questions and will be asking them as I come across them, I hope you will bear with me. I am seeing I have to rethink many things when considering a real-time renderer. I look forward to reading through this forum to see what others have come up against and discovered.

NB (lor)