This started happening after I put my textures as Shared Wrap so I can paint more (only 3 textures though). Basically now if I try to paint anything and save it, it crashes the engine. The weird part is that it tries allocating 16777216 terabytes of data, even if I just applied a few square meters of paint. And then it says “the operation completed successfully.” Yeah, I don’t think it did.
Any help would be appreciated, since I can’t proceed with my game project now.
Crash report:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221] Ran out of memory allocating 18446744071595184128 bytes with alignment 1. Last error msg: The operation completed successfully…
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Voxel!TArray<unsigned char,TSizedDefaultAllocator<32> >::ResizeTo() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Containers\Array.h:2803]
UnrealEditor_Voxel!FVoxelSaveBuilder::Save() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelData\VoxelSaveUtilities.cpp:67]
UnrealEditor_Voxel!FVoxelData::GetSave() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelData\VoxelData.cpp:655]
UnrealEditor_Voxel!UVoxelDataTools::GetSave() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelTools\VoxelDataTools.cpp:150]
UnrealEditor_Voxel!AVoxelWorld::SaveData() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelWorld.cpp:1543]
UnrealEditor_VoxelEditor!TWeakBaseFunctorDelegateInstance<UObject,void __cdecl(unsigned int,UWorld *),FDefaultDelegateUserPolicy,<lambda_99fa5c80d3c03acbfcdd5cd280198812> >::ExecuteIfSafe() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:955]
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
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UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_LevelEditor
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
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UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll