Do you see what I mean? They aren’t like that in Maya. I tried to just delete them in maya and reimport the mesh, but then it fails to import… any ideas? please help. :(
Look into weight normalization - depending on the normalization setting you choose when binding the mesh, you can sometimes run into this issue in maya itself. There should be a command under the Edit Smooth Skin menu to do a one-time normalization - make sure you’re testing the full range of motion on the joints in maya as well. Failing that, make sure you’re exporting with FBX version 2014.