# Weird sky rendering

**URL:** <https://forums.unrealengine.com/t/weird-sky-rendering/1777057>\
**Category:** Rendering\
**Tags:** Sky, unreal-engine, Rendering, Lighting, question\
**Created:** [March 29, 2024, 4:52am UTC](https://forums.unrealengine.com/t/weird-sky-rendering/1777057 "2024-03-29T04:52:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SuperStew1234](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SuperStew1234](https://forums.unrealengine.com/u/SuperStew1234)\
**Post date:** [March 29, 2024, 4:52am UTC](https://forums.unrealengine.com/t/weird-sky-rendering/1777057/1 "2024-03-29T04:52:53Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/5/7/65782d77e9a214f13788025bb3d1a54ff8392acf.jpeg)

I’m new to UE5 and trying to make an outdoor night-time level, however, my clouds keep having these weird jagged edges on the sides. I’ve tried disabling the visibility of different sky components, I’ve had no luck. Anyone know what to do?

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**Author:** ![Auxinouskii](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/auxinouskii/32/1186261_2.png) [@Auxinouskii](https://forums.unrealengine.com/u/Auxinouskii)\
**Post date:** [March 29, 2024, 5:32am UTC](https://forums.unrealengine.com/t/weird-sky-rendering/1777057/2 "2024-03-29T05:32:32Z")

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Not sure if it’ll help but have you brought a PostProcessVolume into your level and check the “Infinite Extend (Unbound)”?

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**Author:** ![SuperStew1234](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SuperStew1234](https://forums.unrealengine.com/u/SuperStew1234)\
**Post date:** [March 29, 2024, 10:54pm UTC](https://forums.unrealengine.com/t/weird-sky-rendering/1777057/3 "2024-03-29T22:54:24Z")

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Yes. That was one of the first things I did when I made the level.
