Weird shadow in corner, normal map issue?


I just ran in to a weird issue, never had before. I created a normal box with just a texture with normal map. when I put a point light above the floor it generated some ugly shadow, i have no idea how to solve it. I’m guessing its something with the normal map. when I remove the normal map from the material it’s working fine.

Is the normal map texture set to normal map compression? It should look blue in the material editor.

Solved it. Looks like the saturation was turned up for some reason, I have no idea how this had happend… well, it’s solved now. Now we all know that you should not pump up the saturation on normals map texture. :slight_smile: