Weird problem on 2D AnimationState for the DEAD state

Yo, i followed this tutorial for the 2D AnimationState setup:

Paper2D: Animation State Machine | 08 | v4.4 Tutorial Series | Unreal Engine - YouTube

So everything kinda works, if the dead state is trigger it sets the flipbook correctly BUT, as soon as i combine it with a disable inputs, the dead state somehow doesnt trigger, instead it stays or flips to the moving/idle animation.

Here are some pics:



I tried alot of stuff, like change the order for the animation states etc. etc. etc. , but nothing works with disable input…

so can someone tell me what im doing wrong :confused: ?