Weird physics happening

Hey everyone, I’m a graduating senior at UConn and I’m trying to put together a project for research and I have been stuck on enemy issues regarding their physics assets. I made the model and bones in MakeHuman and then animated in Blender, but when imported the physics asset is always doing wonky things. I haven’t the slightest clue on how to fix it. Can anyone help? Please I can’t find any resources at all on this problem. Here’s an image of the Physics asset editor.