# Weird lighting with movable meshes

**URL:** <https://forums.unrealengine.com/t/weird-lighting-with-movable-meshes/347367>\
**Category:** Rendering\
**Tags:** Shadows, unreal-engine, Lighting, UE4, question\
**Created:** [February 13, 2016, 8:09pm UTC](https://forums.unrealengine.com/t/weird-lighting-with-movable-meshes/347367 "2016-02-13T20:09:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [February 15, 2016, 11:06am UTC](https://forums.unrealengine.com/t/weird-lighting-with-movable-meshes/347367/2 "2016-02-15T11:06:40Z")

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HI!

Lightmaps are used only for lighting Static Meshes. For lighting movable mesh you must use movable or stationary lights.

You can manually add your movable mesh in to Lightmap. This Lightmap used for lighting your movable mesh before it first movement.

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 ![78646-mesh_move.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/d/c/8dcd06e6a149747dabdb497b1aa86f4a7cc9236a.png)

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