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Weird lighting issue on mesh

I’m completely new to unreal engine. I’m working on an ArchVis. I’m having a problem with lighting. I tried deleting skylight and that solves the issue. Deleting atmospheric fog also helps. But I need both skylight and atmospheric fog.

This is what it looks like when skylight is removed.

This is what it looks like when skylight is added.

Can anyone please help me? I can’t find any solution.

Does your asset have lightmaps?

What is lightmaps?

thanks, man. I checked lightmaps of that asset. it was 256, I set it to default. And it’s fixed now

you’re the saviour man!!!

No problem.