I’m working on a personal project of a man bust using Unreal 5. And after testing a lot of things, I don’t know what can I do to remove these sharp highlights anymore. I checked if the mesh is with smooth normals applied. Tried change different render configurations. The only thing I did that helped me with the issue was to increase the source radius of the point lights, but it doesn’t cast hard shadows, which is what I want for the project.
Someone have any idea what can I do to solve this problem?