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Weird landscape shading, why?

Hi,

I just encountered something odd:

I created a landscape, then sculpted a bit. I wrapped a lightmass importance volume around it and built the lighting.
For the most part the lighting looks ok, but there is lighting where none is supposed to be…
Ist somehow wrong…

Why is that?

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Any help is appreciated :slight_smile:

Cheers,
Klaus

Try setting the landscape material to two sided and then bake the lighting.

That didnt change anything :frowning: