This is my 2nd encounter of weird issues that is out of my control. Blueprint scripts work fine on Windows but not on iOS devices.
My first bug was having event ticks not firing off when a blueprint actor class has a variable of its own class.
My recent bug was having some nodes (Visiblity & Transition) in blueprint not firing off although the print result shows otherwise.
All these issues only appear on iOS devices and not Windows. Worst of all, it does not produce any crash log on my device. Is it a possible blueprint corruption? I tried debugging with session frontend but everything came out green.
I was wondering if anyone experienced similar issues and what are your resolutions?
TLDR: Anyone encounter issues where blueprint scripts break on mobile devices (specifically iOS) but work fine on Windows? What are your solutions?