# Weird graphics fragments at "EPIC" graphics quality setting

**URL:** <https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423>\
**Category:** Issues and Bug Reporting\
**Tags:** Graphics, closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [February 21, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423 "2026-02-21T15:12:50Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 21, 2026, 3:12pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/1 "2026-02-21T15:12:50Z")

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### Summary

When i set my graphics to “Epic” there are these weird black fragments at certain areas of my custom meshes.  
When i set my graphics to anything lower than epic, they render as expected.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

Happens on custom meshes. Very low poly.

### Expected Result

Render as expected

### Observed Result

Weird dark fragments

### Platform(s)

PC

### Additional Notes

I got a 5070 TI

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<div class="post-metadata">

**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 21, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/2 "2026-02-21T15:13:59Z")

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How it looks on EPIC. Its basically a tunnel down.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/7/b/17b906ee7ec0b2320f2369f53a04e5214d593f13.jpeg)

How it looks on any setting below epic:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/b/c/dbc3965f729aad5c0f1f84e25fd01db765026569.jpeg)

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<div class="post-metadata">

**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 21, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/3 "2026-02-21T15:16:13Z")

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Another example:  
EPIC:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/f/c/6fc2b85b9a45d183b2ebb4fdf66bda367cb7d187.jpeg)

High:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/f/7/df7d39ca672c90479cfc3ad214898bbc96f0c913.jpeg)

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<div class="post-metadata">

**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 21, 2026, 3:22pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/4 "2026-02-21T15:22:23Z")

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I found out that the Global Illumination setting is causing this issue. I can make the fragments appear and disappear in the engine by toggeling global illumination from epic to high. This works for both in engine and in game.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [February 23, 2026, 4:54pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/5 "2026-02-23T16:54:43Z")

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Hi Hooty Tooty, thanks for the update. You mentioned this is only happening on custom meshes - are these meshes that you’ve imported, or meshes that you’ve created with the built-in modeling tools?

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**Author:** ![Reeyawn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/reeyawn/32/1125649_2.png) [@Reeyawn](https://forums.unrealengine.com/u/Reeyawn)\
**Post date:** [February 23, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/6 "2026-02-23T17:29:27Z")

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I had this issue as well but fixed it by disabling `Affect Distance Field Lighting` in the static mesh component settings.

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<div class="post-metadata">

**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 24, 2026, 9:02pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/7 "2026-02-24T21:02:59Z")

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With custom meshes i mean meshes that i imported from modeling software. I am not sure if the weird fragments are happening for fornite meshes or UE modeled meshes too. Currently, I have almost only custom meshes in my scene. That is where i noticed it the most.

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**Author:** ![Sprintermax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sprintermax/32/1037175_2.png) [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Post date:** [February 25, 2026, 1:10am UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/8 "2026-02-25T01:10:58Z")

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Go to Modelling mode, recompute normals - probably the mesh has incorrect normals causing the shadow rendering glitch

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<div class="post-metadata">

**Author:** ![HootyTooty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Post date:** [February 25, 2026, 1:50am UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/9 "2026-02-25T01:50:27Z")

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I believe it is due to low poly models. I think the global illumination or ambient occlusion cannot handle so little vertices.

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<div class="post-metadata">

**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [February 25, 2026, 4:30pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/10 "2026-02-25T16:30:40Z")

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I recreated the pipe with the UE modeling tools. (Low poly Cylinder → Inset → Push/Pull Center)

In-Game with Epic settings. (Epic Lumen) I don’t see what you’re seeing.

 ![Screenshot 2026-02-25 111906](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/d/4/7d49b84aaaf3f426b7468cce7aa36741510f669d.png)

I have ‘visualize normals’ turned on, how do the normals of your pipe compare?

Feel free to upload the .fbx if you want.

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [April 15, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/14 "2026-04-15T17:00:51Z")

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FORT-1081313 has been ‘Closed’. We’re unable to reproduce this issue.

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<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 20, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423/15 "2026-08-20T15:13:24Z")

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