Weird distortion on spline mesh component (not twist/roll related)


I’m working with BPs to create an array of static meshes along a spline using the “at distance along spline” nodes. It works, but i’m getting some weird distortions where each mesh instance appears to be is compressed along the spline at the start and end point of each mesh instance.

This doesn’t happen when i use “at spline point” nodes instead of “at distance along spline” nodes, as shown in the attached image.

Anyone else experiencing this behavior?