Weird bug with Physics Replication StaticMeshActor::.

Am seeing some odd behavior with StaticMeshActor:: and replicated physics.
Everything works as it should when both players are present location reflects what’s seen server side.
But when I join the session the Actor is floating in the air, like gravity don’t exists but server side its on the ground.

If I nudge the Actor, location updates/ replicates and it behaves as expected.

Anyone have any ideas or have come across this issue before?

I guess I could replicate the actor transform if server and client do not match and velocity is equal to zero or something like that.
But since this actor supports physics replication out of the box, seems odd its not replicating its world location to client.

Thank you for any help!

Cheers!

Am going to be so bold and bump this just in case. :slight_smile: