# Weird Blendspace Animation When Strafing

**URL:** <https://forums.unrealengine.com/t/weird-blendspace-animation-when-strafing/1272004>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question, blendspace\
**Created:** [August 25, 2023, 9:16am UTC](https://forums.unrealengine.com/t/weird-blendspace-animation-when-strafing/1272004 "2023-08-25T09:16:18Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![ackyshacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ackyshacky/32/600284_2.png) [@ackyshacky](https://forums.unrealengine.com/u/ackyshacky)\
**Post date:** [August 25, 2023, 9:16am UTC](https://forums.unrealengine.com/t/weird-blendspace-animation-when-strafing/1272004/1 "2023-08-25T09:16:19Z")

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Hello everyone.  
I’m getting this very weird blend when blending between jogging left/right and jogging forward. Any Ideas what’s going on?

[https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/a/0/8a0ae185f03daf6bee03f7ccbca6db061fcb360b.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/a/0/8a0ae185f03daf6bee03f7ccbca6db061fcb360b.mp4)

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<div class="post-metadata">

**Author:** ![ackyshacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ackyshacky/32/600284_2.png) [@ackyshacky](https://forums.unrealengine.com/u/ackyshacky)\
**Post date:** [August 25, 2023, 3:04pm UTC](https://forums.unrealengine.com/t/weird-blendspace-animation-when-strafing/1272004/2 "2023-08-25T15:04:41Z")

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Ok, figured it out. Problem was that I had multiple sync markers in the animation, and had to delete some of them (the ones that were causing conflicts).

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**Author:** ![MostHost\_LA](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mosthost_la/32/907035_2.png) [@MostHost\_LA](https://forums.unrealengine.com/u/MostHost_LA)\
**Post date:** [August 25, 2023, 3:34pm UTC](https://forums.unrealengine.com/t/weird-blendspace-animation-when-strafing/1272004/3 "2023-08-25T15:34:03Z")

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What you are seeing is blendspace typical.

The blendspace merges animations between pose A and Pose B at the given frame.

This often resuts in hops, stutter, or other wierd behaviour when the animations aren’t properly crafted to be within a blendspace.

For instance, if you start each animation on the opposite foot between run and walk, your blendspace will work. If both start on the same leg, then you get a hop like behaviour when transitioning speeds.

Sync markers are _one_ way to cure the issue.  
But their setup is a bit complex if the animations aren’t your own.

Using stuff out of the Paragon characters you have that as a pre-set.

If anyone stubles on here and has to set things up from scratch:  
Cut up some 1 frame poses to test blendspaces with so you understand their behaviour.

The rough spots are always at the 50% blend value; this is where the produced pose is fully interpolated by the engine instead of being an actual animation.

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<div class="post-metadata">

**Author:** ![ackyshacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ackyshacky/32/600284_2.png) [@ackyshacky](https://forums.unrealengine.com/u/ackyshacky)\
**Post date:** [August 25, 2023, 3:53pm UTC](https://forums.unrealengine.com/t/weird-blendspace-animation-when-strafing/1272004/4 "2023-08-25T15:53:11Z")

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Good points. Thanks for the response 🙂

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [September 24, 2023, 3:53pm UTC](https://forums.unrealengine.com/t/weird-blendspace-animation-when-strafing/1272004/5 "2023-09-24T15:53:54Z")

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