# Weird behaviour while transitioning between animations on BlendSpace1D

**URL:** <https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568>\
**Category:** Character & Animation\
**Tags:** mixamo, unreal-engine, Blueprint, question, blendspace\
**Created:** [August 31, 2024, 12:49pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568 "2024-08-31T12:49:02Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [August 31, 2024, 12:49pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/1 "2024-08-31T12:49:02Z")

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When I want to make transition between animations, it behaves weirdly for some reason. My character and its animations are from Mixamo

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**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [August 31, 2024, 1:13pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/2 "2024-08-31T13:13:52Z")

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Interesting… I used models and those walking & sprinting animations from mixamo as well but didn’t encounter such an issue.

Have you tried changing the model without changing anything else, and if that doesn’t work, maybe change animations you want to blend without changing the model? I wonder if the same thing will happen again.

Can you also set the smoothing time to 0 and try that way?

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**Author:** ![laggyluk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@laggyluk](https://forums.unrealengine.com/u/laggyluk)\
**Post date:** [August 31, 2024, 1:30pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/3 "2024-08-31T13:30:19Z")

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maybe the run and walk animations have opposite ‘leg up’ at same times?

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**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [August 31, 2024, 2:06pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/4 "2024-08-31T14:06:30Z")

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yeap, I tried without any smoothness and it did same as now. I will try different mixamo character, maybe the problem is character itself

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**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [August 31, 2024, 2:07pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/5 "2024-08-31T14:07:41Z")

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I tried different walk and run animations, the result is almost same

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [August 31, 2024, 2:11pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/6 "2024-08-31T14:11:14Z")

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I doubt the model or animations are faulty, otherwise you wouldn’t be able to assign those animations to that mesh. I will try troubleshooting with the same stuff myself, are everything changed from the default values on the video?

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**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [August 31, 2024, 2:17pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/7 "2024-08-31T14:17:17Z")

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what do you mean by default value?

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [August 31, 2024, 2:19pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/8 "2024-08-31T14:19:29Z")

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I meant the settings on the “asset details” window but nvm they shouldn’t be causing this.

To make sure I got the correct ones, can you tell me the names of the 2 mixamo animations you want to blend? (the blend between the first two seems fine so I think we won’t need that to reproduce the issue) And also what was the model you’re using?

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**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [August 31, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/9 "2024-08-31T14:56:17Z")

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Standing\_Idle → Walking → Treadmill\_Running

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [August 31, 2024, 3:02pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/10 "2024-08-31T15:02:21Z")

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And the mesh?

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<div class="post-metadata">

**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [August 31, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/11 "2024-08-31T15:36:14Z")

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her name is Megan, white shirt

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [August 31, 2024, 3:39pm UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/12 "2024-08-31T15:39:13Z")

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couldn’t find it on mixamo, seems more like a meta human

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<div class="post-metadata">

**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [September 1, 2024, 8:10am UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/13 "2024-09-01T08:10:14Z")

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it’s Mixamo, not Metahuman

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [September 1, 2024, 8:13am UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/14 "2024-09-01T08:13:01Z")

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Oh wow I typed the exact same thing but it didn’t appear yesterday. Ok I can now investigate your issue using these assets of yours

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [September 1, 2024, 8:47am UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/15 "2024-09-01T08:47:19Z")

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Okay so after some troubleshooting, I’ve discovered that the animation “treadmill running” is the problem as it causes the same issue on other models as well. You can use another running animation instead of that and your model will blend just fine

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<div class="post-metadata">

**Author:** ![oolyvi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oolyvi/32/715655_2.png) [@oolyvi](https://forums.unrealengine.com/u/oolyvi)\
**Post date:** [September 1, 2024, 8:49am UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/16 "2024-09-01T08:49:55Z")

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I also tried other animations such as jogging ones, but same behaviour happened as well unfortunately.

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [September 1, 2024, 8:53am UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/17 "2024-09-01T08:53:34Z")

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Interesting… I added an animation from mixamo titled “jogging” and replaced that treadmill one with it and they blended smoothly. You see the engine tries to blend them right, but you might encounter some issues when trying to blend animations that have big differences. For example, while trying to blend that walking and treadmill, the walking one might be animated to have the right step first and then the left step, unlike the treadmill one. I will try editing that treadmill animation and see if my guess is right

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<div class="post-metadata">

**Author:** ![VisAgilis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/visagilis/32/891043_2.png) [@VisAgilis](https://forums.unrealengine.com/u/VisAgilis)\
**Post date:** [September 1, 2024, 9:07am UTC](https://forums.unrealengine.com/t/weird-behaviour-while-transitioning-between-animations-on-blendspace1d/1999568/18 "2024-09-01T09:07:07Z")

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Hold up, solved! The treadmill animation was not a looped animation but a very long one with countless iterations. If you click on that animation, right cick on the 40th frame and select “remove frame 41 to whatever” you won’t encounter this issue!

Took a while to edit the video (it complained about the size) but wanned to add this as well:
