# Weird artifacts with ray traced shadows enabled

**URL:** <https://forums.unrealengine.com/t/weird-artifacts-with-ray-traced-shadows-enabled/741175>\
**Category:** Rendering\
**Tags:** unreal-engine, Ray-Tracing, Lumen, dx12, question\
**Created:** [January 3, 2023, 1:36pm UTC](https://forums.unrealengine.com/t/weird-artifacts-with-ray-traced-shadows-enabled/741175 "2023-01-03T13:36:43Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![YohanR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yohanr/32/592652_2.png) [@YohanR](https://forums.unrealengine.com/u/YohanR)\
**Post date:** [April 17, 2023, 4:34pm UTC](https://forums.unrealengine.com/t/weird-artifacts-with-ray-traced-shadows-enabled/741175/17 "2023-04-17T16:34:34Z")

</div>

This is a different issue with Temporal AA - check this thread: [TSR feedback thread - General / Feedback & Requests - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/tsr-feedback-thread/883977/5)

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