# Weeping Angels effect

**URL:** <https://forums.unrealengine.com/t/weeping-angels-effect/432807>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [August 30, 2018, 4:01pm UTC](https://forums.unrealengine.com/t/weeping-angels-effect/432807 "2018-08-30T16:01:28Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [August 31, 2018, 7:39am UTC](https://forums.unrealengine.com/t/weeping-angels-effect/432807/5 "2018-08-31T07:39:35Z")

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Maybe it’s not about _pausing_ anything at all _per se_. Perhaps it’s just about gating the statue’s Tick so it does not execute a part of its script. This simple approach seems to work well enough.

Statues follow player:

 ![252183-follow.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/6/55603ef469cc2ee3ce597a59ab0108ce06bdba07.png)

Until the player looks at them:

 ![252184-playertick.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/5/0/950e16012bad518a680a30b7fcb59e02dbf3b44b.png)

[![Image from Gyazo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/3/9e3cce28579e70c669587d1be483fd980595b09c.gif)](https://gyazo.com/6e36b8f2222be449978461b851dba8f5)

There might be a more elegant solution, though.

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