# Web Browser Widget, 'LoadString' on Android

**URL:** <https://forums.unrealengine.com/t/web-browser-widget-loadstring-on-android/349206>\
**Category:** Mobile\
**Tags:** unreal-engine, web-browser, UE4, question\
**Created:** [March 1, 2016, 3:16pm UTC](https://forums.unrealengine.com/t/web-browser-widget-loadstring-on-android/349206 "2016-03-01T15:16:08Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![jezsmith720](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jezsmith720](https://forums.unrealengine.com/u/jezsmith720)\
**Post date:** [March 1, 2016, 3:16pm UTC](https://forums.unrealengine.com/t/web-browser-widget-loadstring-on-android/349206/1 "2016-03-01T15:16:08Z")

</div>

When calling the LoadString function from blueprints. It works as expected on Windows and within the editor. But when packaging to android ( tried ATC & DTX so far) on both shipping, development and using the launch button, it does not work at all. I have tried different dummy URL’s to no avail. LoadUrl works just fine on all platforms, just not LoadString.

I have also tried to edit the editors source files and the web browser parent class.  
I found that LoadString was missing from AndroidPlatformWebBrowser.cpp so I did my best to add it in but my c++ knowledge is not very good and it did not work. Any help would be greatly appreciated.  
Jeremy Smith

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 1, 2016, 8:55pm UTC](https://forums.unrealengine.com/t/web-browser-widget-loadstring-on-android/349206/2 "2016-03-01T20:55:08Z")

</div>

Hello jezsmith720,

I was able to reproduce this issue on our end. I have written up a report ( UE-27682) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

---

<div class="post-metadata">

**Author:** ![RVillani](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rvillani/32/1194572_2.png) [@RVillani](https://forums.unrealengine.com/u/RVillani)\
**Post date:** [April 6, 2016, 1:32am UTC](https://forums.unrealengine.com/t/web-browser-widget-loadstring-on-android/349206/3 "2016-04-06T01:32:07Z")

</div>

As an update on the issue, the white screen is also happening on Windows in 4.11.0. It was working until 4.10.4

---

<div class="post-metadata">

**Author:** ![ganbaa\_elmer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ganbaa_elmer/32/476547_2.png) [@ganbaa\_elmer](https://forums.unrealengine.com/u/ganbaa_elmer)\
**Post date:** [September 7, 2022, 1:25pm UTC](https://forums.unrealengine.com/t/web-browser-widget-loadstring-on-android/349206/4 "2022-09-07T13:25:34Z")

</div>

my web browser on android is totally black.  
how to fix it?

this question directly references to this post:  
[referenced problem](https://forums.unrealengine.com/t/how-can-i-use-web-browser-widget-in-android/340265)
