# Weapon Setup

**URL:** <https://forums.unrealengine.com/t/weapon-setup/291078>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 15, 2014, 8:14pm UTC](https://forums.unrealengine.com/t/weapon-setup/291078 "2014-08-15T20:14:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![CmsToxic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CmsToxic](https://forums.unrealengine.com/u/CmsToxic)\
**Post date:** [August 15, 2014, 8:14pm UTC](https://forums.unrealengine.com/t/weapon-setup/291078/1 "2014-08-15T20:14:23Z")

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Hi

Can anyone please help me setup an imported weapon using blueprints.  
I would like to create an assault rifle but cant figure out how to setup the blueprints or animations or even how to putt the weapon in the characters hands.

Please help me, thx.

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 15, 2014, 9:13pm UTC](https://forums.unrealengine.com/t/weapon-setup/291078/2 "2014-08-15T21:13:10Z")

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Hi CmsToxic,

Have you looked through our 1st Person Blueprint Template? It has most of the mechanics you are looking for pre-made and with a bit of adjustment you could have the effect you are looking for. Also, check our this tutorial by fighter5347, he shows how to swap the default gun out for a custom created mesh.

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I hope that helps you get started.

TJ

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**Author:** ![anonymous\_user\_fe16dbc4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fe16dbc4](https://forums.unrealengine.com/u/anonymous_user_fe16dbc4)\
**Post date:** [October 18, 2017, 12:16pm UTC](https://forums.unrealengine.com/t/weapon-setup/291078/3 "2017-10-18T12:16:50Z")

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That’s great! Thanks! Just a heads up with the scaling, set up a template project in metric for your fbx imports if you are using blender (folks). Templates are your friend. Think of it like a blueprint for your models.
