Weapon Master VR Support Thread

The AI logic is pretty bare bones right now. I hope to expand upon it in the future. In 1.1 AI_Target is going to be replaced by the dummy mover to remove redundancy.

If you are curious how the AI knows to look for the AI_Target look at BP_Serv_AgroCheck in the AI Folder. It is a service that runs at the top of the Zombie AI behavior Tree and sets the TargetToFollow Variable in blackboard.