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Weapon flying of the socket while blending

Weapon works just fine on the shot animation also works properly on the run animation. But when the character is running and suddently stops to shoot, the weapon gets off the weapon for a few frames.

Assuming this is on a blendspace its probably normal.
would need footage to get an idea of where to look.

Mosthost thanks for your reply, is not on a blendspace though, just 2 separate animations

Leading cause of that from past forum posts has been people incorrectly socketing to the hand IK bone rather than the hand bone.

Other than that, I’m not really sure what your issue could be. The socks have the same position as the bone (plus whatever offset you give them)…