I don’t see how that would be possible without exposing weapons themselves in verse? An more feasible solution in my opinion would be to uncap how many items a conditional button can hold, and allow us to check each index, similarly to how item granter works now by letting you grant a specific index, letting me combine all my item granters to just 1 along with a verse device where I define an enum for each weapon in my map and correctly assign it to an int for the index. Would be a more feasible solution, to help avoiding have many duplicate unnecessary conditional buttons
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