# "We Hit A RoadBlock" | UEFN Session infinite Loading / Won't launch

**URL:** <https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [June 29, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697 "2024-06-29T13:16:25Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [June 29, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/1 "2024-06-29T13:16:25Z")

</div>

### Reference ID

2fab476f-4edf-03c8-bf1c-5a9526f2087b

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Other

### Summary

UEFN session won’t load. It loads the game like it should normally, but takes a very long time. It then puts me in the Creative Lobby area, and says Live edit is connecting, and it loads again back to the lobby saying “We Hit a Roadblock”.

No issues with validation, everything checks out. It was working prior to the update with the Fortnite Reload

This is specific to this Island that I am working on. I have tried with multiple other islands, they all seem to be working fine.

### Steps to Reproduce

Launch the session like normal and Click “Launch Session”

### Expected Result

Session connects allowing player to access and live edit

### Observed Result

“We hit a Roadblock” Session could not be connected

### Platform(s)

windows

### Island Code

0620-5883-0671

### Additional Notes

I have been working on this project since UEFN launched, and its one of my most passion able projects. I do not want to loose the progress I have made over the months.

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<div class="post-metadata">

**Author:** ![Hailrake](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hailrake](https://forums.unrealengine.com/u/Hailrake)\
**Post date:** [June 29, 2024, 5:39pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/2 "2024-06-29T17:39:46Z")

</div>

The same problem happened to me and it’s been going on for two days now… I guess there’s nothing we can do about it.

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [June 29, 2024, 9:35pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/3 "2024-06-29T21:35:15Z")

</div>

> [@PeacefulGhost](#):
>
> 0620-5883-0671

just done the 3GB update 22:00 GMT 29 June for Fortnite/UEFN  
As usual have run Verify to fix any potential problems

[How to run “verify” after an update to avoid problems](https://forums.unrealengine.com/t/urc-exe-and-urc-dll-get-flagged-as-malware-from-microsoft-defender/1802519/5)

Loaded High Garden Sanatorium version 2.1 in Fortnite  
cant find anything wrong

Obviously we are not collaborators as in  
[Collaborating in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community (epicgames.com)](https://dev.epicgames.com/documentation/en-us/uefn/collaborating-in-unreal-editor-for-fortnite)

So as you can see have Loaded into Fortnite.  
if you try UEFN try to get the Revision control to check your project is still good and working ok.  
Please remember before you close your work to send your changes to revision Control

Although you may not want to actually collaborate with others its best to use the same thing as this saves your project.

If something goes wrong with your PC you can just go to another PC load up UEFN/Fortnite and pull down the project onto your PC and if an update fails then your project wont be lost.

DONT put this on OneDrive use something like  
User\Owner\UnrealEngine\Projects.  
Windows 11 ALWAYS puts projects on OneDrive

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<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [June 30, 2024, 1:49am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/4 "2024-06-30T01:49:01Z")

</div>

Hey there,

I appreciate you taking the time to check it out. I can play the current version just fine as well. ITs the UEFN project part that wont let me load in.

I have the verification on, And also Revision control has no issues detected. I cannot rack my brain what is stopping me from playing it.

---

<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [June 30, 2024, 1:52am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/5 "2024-06-30T01:52:44Z")

</div>

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/0/510d83737b871aaf3a0740765a85890da8841603.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/1/501b6b461ba632058d1124ab002eacff189b868f.png)

This is what happens when loading that specific project. Fortnite goes not responding, or will just put me back in lobby.

---

<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [July 1, 2024, 3:19am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/6 "2024-07-01T03:19:35Z")

</div>

adding on

I have spent a lot of time doing all sorts of things to fix it. I am pretty sure at this point the error is not on my end. I have duplicated, Migrated, Copied the projected to other folders, nothing is working.

And when I tried the Duplication, It just gave me 500+ Errors, all of them are Fortnite Devices, but UEFN says they are illegal. If I were to use it, Its an insane amount of work, just to get my project back working.

I would like a Dev to take attention of this please. Hopefully this is fixed on next update.

I am a working guy, and I have spent ungodly hours trying to get this fixed, I cannot spend any more time. Please Help!

![Fortnite 2024.07.01 - 08.01.32.01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/9/2/f928b7083c2bbcf42334a0ffe078ab8391b34af0.gif)

Error code that I receive every time in UEFN -

LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 417.07, Threshold: 30.00, [UNetConnection] RemoteAddr: 15.184.37.174:15085, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient\_3, UniqueId: MCP:b9c884831cb94d60b655927ec27fd530  
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 417.07, Threshold: 30.00, [UNetConnection] RemoteAddr: 15.184.37.174:15085, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient\_3, UniqueId: MCP:b9c884831cb94d60b655927ec27fd530, Driver = Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3  
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!  
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 417.07, Threshold: 30.00, [UNetConnection] RemoteAddr: 15.184.37.174:15085, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient\_3, UniqueId: MCP:b9c884831cb94d60b655927ec27fd530)

Seems like the connection is timing out.

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<div class="post-metadata">

**Author:** ![Dalle42](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dalle42](https://forums.unrealengine.com/u/Dalle42)\
**Post date:** [July 1, 2024, 1:02pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/8 "2024-07-01T13:02:22Z")

</div>

Im having the same problem, please let me know if you find a fix

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<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [July 1, 2024, 1:40pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/10 "2024-07-01T13:40:04Z")

</div>

I sure will brother. Hope there is a fix Soon!

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [July 2, 2024, 11:47am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/11 "2024-07-02T11:47:55Z")

</div>

hi @Peaceful Ghost,  
Do you have Fortnight Reloaded installed from the Epic Launcher.  
If not ,Install this run in Fortnite.  
Now come out back to the Island login Screen.  
Load up Create 2.0 from “By Epic” section, When loading you should see a screen  
taken from the YouTube video  
[“Network Connection Lost” Creative Fix for Error We Hit A Roadblock - Fortnite (youtube.com)](https://www.youtube.com/watch?v=Y-eIUxQHXVQ)

 ![Screenshot (80)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/f/2/ff25b00e1707e742714b420033ebc4d9ef4c51e3.jpeg)  
Some content is loading sometimes it can be a box saying updating.

Go to the Rift with arrow keys type e for the console make a new Island games from the “testing devices” name it DevTest.  
Open island.  
start the game, stop the game.  
Now add all the Fortnite Devices that your UEFN game uses, just put any where.  
Start the game again, Check every device is there working.  
Stop the game now go back to the lobby and close Fortnite with the Red X  
Confirm you want to leave Fortnite.

Open up UEFN in my games should be DevTest with and icon meaning Fortnite Creative.  
Double click on this and to start the importer.

Check the output log to see if any failure has occurred.

I found this is the Skydome device was replaced by [Day Sequence](https://dev.epicgames.com/documentation/en-us/uefn/day-sequence-starter-island-template-in-unreal-editor-for-fortnite) which is no longer supported in UEFN and the replacement of SkyDome was not in Fortnite Creative 2.0

This way all the UEFN bits of code have been checked and all the devices working.

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<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [July 2, 2024, 10:09pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/12 "2024-07-02T22:09:29Z")

</div>

Hi, Thanks for the reply. I will be happy to check this when I get the chance, however to make it clear, This project was initiated in UEFN to start with. No devices from 1.0 have been used / imported here.

I have also tried the other trick as mentioned. By creating a new island, launching game and exiting the game, and coming back to the project at hand, which again fails with same error.

I will try this and see if it works.

---

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [July 3, 2024, 11:31am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/13 "2024-07-03T11:31:23Z")

</div>

@PeacefulGhost could we get your client and UEFN logs for this so we can take a look?

Thank you!

> [@How to get your Fortnite logs](https://forums.unrealengine.com/t/how-to-get-your-fortnite-logs/682382):
>
> At times, we will ask you to send us your logs when you’re having an issue in UEFN. Here is how to do that: Exit Fortnite. Click on Start or press the Windows Key + R. Type \AppData\Local\UnrealEditorFortnite\Saved\Logs and press Enter. Zip your Logs folder and attach the zip file to your reply Please let me know if you have any questions!

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<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [July 3, 2024, 9:20pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/14 "2024-07-03T21:20:06Z")

</div>

Hey, I am happy to share. Here are the logs as requested on the instructions. Unfortunately my zip size is 39 MB, which is exceeding the max reply size, so I have uploaded it to my Drive, and here is the link. There is no password or anything -

> **[Logs.zip](https://drive.google.com/file/d/1p0dV60AwlXRhoMN3H9bxvOKIMIJnZwJG/view?usp=sharing)**
>
> Google Drive file.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [July 4, 2024, 10:17am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/15 "2024-07-04T10:17:29Z")

</div>

Thank you!

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [July 4, 2024, 10:18am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/16 "2024-07-04T10:18:45Z")

</div>

Downloaded. 🙂

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<div class="post-metadata">

**Author:** ![Polarvargen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Polarvargen](https://forums.unrealengine.com/u/Polarvargen)\
**Post date:** [July 8, 2024, 12:15pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/17 "2024-07-08T12:15:25Z")

</div>

Is there a solution yet? Something similar is happening to me to when I launch from the uefn session in just one of my island. I could not reproduce this when I opened a new project and added the same devices. I do however manage to start the session and run around a little before the game looses all connection and I get the roadblock message. This has happened since the reloaded update to me.

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<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [July 8, 2024, 12:56pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/18 "2024-07-08T12:56:53Z")

</div>

@Polarvargen Same here, the Issue started since the Reload update. Sadly no fix yet. I have started working on a different project since.

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<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [July 11, 2024, 11:29pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/19 "2024-07-11T23:29:28Z")

</div>

Hey @Flak Sorry for the ping. But has there been any update on this ? I am hoping that the next Fortnite update fixes this issue.

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [July 12, 2024, 4:54am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/20 "2024-07-12T04:54:14Z")

</div>

It may be worth mentioning that the HLOD file in my first project is sussy.

Each time I launch a session after I make a change, I need to delete the HLOD layer from Content Browser and replace it with a new one to building HLODs.  
The delete HLOD from the build menu does not clear it properly.

It may not help but I fully recommend doing this anyway, especially if your project is over a year old.  
My symptoms are invalid assets, but who knows what data & references are getting stuck and could produce a variety of issues, ie the more milder ones are when a deleted building is still being shown out of loading range, yet passes validation and allows a play session.

---

<div class="post-metadata">

**Author:** ![PeacefulGhost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/peacefulghost/32/981306_2.png) [@PeacefulGhost](https://forums.unrealengine.com/u/PeacefulGhost)\
**Post date:** [July 12, 2024, 11:52pm UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/21 "2024-07-12T23:52:00Z")

</div>

@Hardcawcanary That does not help sadly, its true that my project is almost a year old, but there are tons of imported and referenced items. Its going to be a nightmare to go figure what’s bugging it. I would rely on the validation system to tell me of the same.

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [July 13, 2024, 4:55am UTC](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697/22 "2024-07-13T04:55:07Z")

</div>

hi @PeacefulGhost ,  
Looked at the logs you sent in and searched them.  
There is a project using the reserved word “asset” which contains the path to a set of assets

```auto
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "id": "xxxxxxxxxxxxxxxxxxxxxxxxxxxx",
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "title": "ASSETS",
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "name": "ASSETS",
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "path": "C:/Users/David/Documents/Fortnite Projects/ASSETS/ASSETS.uefnproject",
--

```

your Id has been blanked out  
Looking around there are posts about using reserved word which is in the Glossary

> **[Glossary for Unreal Editor for Fortnite | Unreal Editor for Fortnite...](https://dev.epicgames.com/documentation/en-us/uefn/unreal-editor-for-fortnite-glossary#asset)**
>
> Level up your island design with UEFN. This glossary is here to help!

Maybe in past you were Allowed to use this and now the use is blocked/changed

There does not appear to be a project of the name “High Garden Sanatorium”  
only

```auto
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "title": "BakingBread",
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "name": "BakingBread",
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "path": "C:/Users/David/Documents/Fortnite Projects/BakingBread/BakingBread.uefnproject",

```

and

the id for is NOT same as your ID

```auto
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "title": "GunGame2",
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "name": "GunGame2",
UnrealEditorFortnite-backup-2024.06.24-20.47.18.log- "path": "C:/Users/David/Documents/Fortnite Projects/GunGame2/GunGame2.uefnproject",

```

Probably rename the ASSETS project to something else thats not a keyword  
Update  
@PeacefulGhost . What needs to be done is to delete all the old Logs before launching UEFN.  
For Fortnite C:\Users\jimgi\AppData\Local\FortniteGame\Saved\Logs  
and delete the logs for UEFN in  
C:\Users\jimgi\AppData\Local\UnrealEditorFortnite\Saved

1. Launch UEFN
2. Attempt opening the project "High Garden Sanatorium
3. Dont even click on the other project in your page
4. Wait for the error “we Hit a road block”.
5. wait until the session closes and goes back to UEFN.
6. file menu → Exit
7. leave 5 minutes before checking the log directory
8. Go back into UEFN
9. file menu → Exit This will close the original log files and open a new set
10. wait a minute
11. zip up all the log file and post them here

zip up logs in For Fortnite C:\Users\jimgi\AppData\Local\FortniteGame\Saved\Logs  
and zip up logs in C:\Users\jimgi\AppData\Local\UnrealEditorFortnite\Saved

My script will then search down to the project quickly now.  
Every asset loaded and its success or failure is recorded in the log, just that some assets are standard breakages.

[Next page](https://forums.unrealengine.com/t/we-hit-a-roadblock-uefn-session-infinite-loading-wont-launch/1920697.md?page=2)
