Way to make a component within a blueprint transposable in editor?

Quick question; is it possible to make a component in a blueprint transposable in the editor using the standard move / rotate / scale functions without affecting the rest of the contents in the blueprint?

This would be useful for me because I’m building a camera blueprint with a lookat object that I would like to be able to move around the level quickly and intuitively.

Thank you!

No need for a Component. Use a Vector (or Transform for rotation and Scale) and check Editable and Make 3D Widget.

If you want to use a Component anyway use SceneComponent.

Awesome thank you!