# Way to export baked lighting onto textures?

**URL:** <https://forums.unrealengine.com/t/way-to-export-baked-lighting-onto-textures/490033>\
**Category:** Asset Creation\
**Tags:** Lightmass, static-lights, unreal-engine, Lightmap, question, baked\
**Created:** [October 19, 2021, 9:07pm UTC](https://forums.unrealengine.com/t/way-to-export-baked-lighting-onto-textures/490033 "2021-10-19T21:07:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kchansler](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kchansler](https://forums.unrealengine.com/u/kchansler)\
**Post date:** [October 19, 2021, 9:07pm UTC](https://forums.unrealengine.com/t/way-to-export-baked-lighting-onto-textures/490033/1 "2021-10-19T21:07:39Z")

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Hello, I have a custom LOD in my scene that pops in at a distance from the player, however it is currently very noticeable due to the static lighting not affecting it. Is there a way to bake the lighting onto this hidden mesh and export the textures from Unreal with baked lighting attached to them?

Thanks.
