# Wave Spawning System

**URL:** <https://forums.unrealengine.com/t/wave-spawning-system/129310>\
**Category:** UE Marketplace\
**Tags:** unreal-engine\
**Created:** [July 29, 2019, 12:23pm UTC](https://forums.unrealengine.com/t/wave-spawning-system/129310 "2019-07-29T12:23:40Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Stormrage256](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stormrage256/32/1008648_2.png) [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Post date:** [July 31, 2019, 6:31am UTC](https://forums.unrealengine.com/t/wave-spawning-system/129310/4 "2019-07-31T06:31:04Z")

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The **v1.0.1** update has gone live on the Marketplace.

**Change Log:**

- AI Stats Control parameters are now passed at spawn as structs instead of individual float variables like Health Multiplier, thus enabling new control parameters (for example, a damage multiplier) to be added without requiring any changes to the default workflow.

 ![statscontrol.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/0/7058cea58c28d3f9372ab006ce28b42401ec7895.jpeg)

- Added a fail-safe test to ensure that Stats Control parameters are initialized (with default multiplier values of 1.0) for at least a single wave cycle.

Additional Notes:

- Search for **Version\*\*\*\*1\_0\_1** in the blueprint editor to identify all new changes in this update.

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_[View the full topic](https://forums.unrealengine.com/t/wave-spawning-system/129310)._
