# Wave Spawning System

**URL:** <https://forums.unrealengine.com/t/wave-spawning-system/129310>\
**Category:** UE Marketplace\
**Tags:** unreal-engine\
**Created:** [July 29, 2019, 12:23pm UTC](https://forums.unrealengine.com/t/wave-spawning-system/129310 "2019-07-29T12:23:40Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Stormrage256](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stormrage256/32/1008648_2.png) [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Post date:** [May 12, 2021, 8:15am UTC](https://forums.unrealengine.com/t/wave-spawning-system/129310/13 "2021-05-12T08:15:59Z")

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The **v1.0.4** update has gone live on the marketplace. This is a minor update that focuses on usability improvements based on customer feedback.

**Change Log:**

I. The **AIPointsDistribution** array has now been moved from the example Game Mode BP to the **BP\_WaveSpawnController** blueprint and set to Instance Editable for easy in-editor customization. This array can be used to specify the number of points given to the player when an AI unit is destroyed. And you can specify the points separately for each AI class as shown below:

 ![aipoints](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/f/6f72fff58d0fa60c50f9ecd7c64aff83b7b95ac2.jpeg)

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