Hi, I have been trying to make a barrel wave in Houdini and import it into UE5. Now there are different ways to do this ofc and I have tried most of them i think.
The method i am trying right now is to basically make the wave out of a box in Houdini and then import it into UE5 to render. The problem i come across is that i’d like to use the animated mesh as a collision so i can add details on top of it (like foam) with niagara fluids. I have gotten the collision to work but it seems like it is taking the joints and is not accurate at all. I’m not sure if i’m on the right path, does anyone have any ideas how i could solve this?
This is what I did in Houdini to make the wave.
The animation works but the collision does not work well.
This is the collision it is using right now, can i use the mesh itself as a collision maybe?