Water system in UE 5.0.3

The water zone is an area cube, so it has to entirely cover your map, just like a navigation mesh. The bottom of the water zone has to be lower than the entirety of your map, and the top of the water zone must be higher than your highest water location. Just have the center (the Z) being the ocean’s water level. If your map is forcibly raised outside of the height map you may have distortions.