Water refraction corrupt

My next question is, why tries the refraction, to refract something abouve the water? It should only refract things under the water. That is why it has the cut which I discribed on the top of the thread, because some things over the water are outside the viewport and can’t be refracted. I tried the same with the Source Engine and CryEngine… they are refracting it correctly, only things under the water.

Edit 1: Reflection is disabled :slight_smile: