# Water reflection reversed

**URL:** <https://forums.unrealengine.com/t/water-reflection-reversed/332635>\
**Category:** World Creation\
**Tags:** reverse, Water, Reflections, unreal-engine, question\
**Created:** [September 18, 2015, 10:13am UTC](https://forums.unrealengine.com/t/water-reflection-reversed/332635 "2015-09-18T10:13:54Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [September 21, 2015, 5:07pm UTC](https://forums.unrealengine.com/t/water-reflection-reversed/332635/3 "2015-09-21T17:07:08Z")

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Hello chlamy,

LunarTides is correct in his answer that your refraction input is probably a little high. You can also add more roughness to help break that up. Lastly, it appears that you applied this material to a plane which can also cause issues when looking at your water from certain angles.

Here is a link to a water shader tutorial on our wiki. Hopefully that will help clear up some of those refraction issues.

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Let me know if this helps,

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