Hey there, I have a problem with my Water Material and it’s normals.
I have a parameter that flattens the NormalMap.
The Water looks okay when the Normal Map is quite flat.
But as soon As I decrease the Flatness, it starts to get holes in it, which look very ugly.
Flatness of ~.98 on both NormalMaps:
Flatness of 0 on both NormalMaps:
My Material looks like this:
I already tried using BlendAngleCorrected Normals instead of Add and I also tried removing the Normal input from Fresnel, but no luck