Water pooring effect with normals problem

I’m trying to make a water poring effect by making a normal map move down the mesh.
So I tried to make a normal map just pan down the Y axis,
but that doesn’t work because I unwrapped my mesh and now the normal map just goes up, down, left and right :stuck_out_tongue:

So I want to make the normal map move down even when I rotate the mesh
This should make it more clear:

I dont know exactly how you can do it, but it should work in the way like it is shown in this tutorial: There the snow part will always stay on top of the mesh -> even when you rotate it

^^ As fighter mentioned, you will want to use World Coordinates instead of Texture Coordinates to override the UV’s.

okay, this already sets me in the right direction, thanks :slight_smile: