# Water mesh disappearing while "in game"

**URL:** <https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595>\
**Category:** World Creation\
**Tags:** Water, suggestion, static-mesh-disappea, unreal-engine, question\
**Created:** [May 19, 2021, 1:42am UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595 "2021-05-19T01:42:31Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Killingerr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Killingerr](https://forums.unrealengine.com/u/Killingerr)\
**Post date:** [May 19, 2021, 1:42am UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/1 "2021-05-19T01:42:31Z")

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So I have water in my level and I can see it when working, but the moment I try to “play in game” it disappears. I have no clue why this is happening. Any suggestions are welcome, thank you.

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**Author:** ![Rene\_Zwaan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rene\_Zwaan](https://forums.unrealengine.com/u/Rene_Zwaan)\
**Post date:** [May 19, 2021, 4:47am UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/2 "2021-05-19T04:47:13Z")

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Hey Killingerr,

Is “Hidden in Game” enabled?

if it is you want to disable it.

 ![339224-hiddeningame.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/8/4b83cd854b231083fef7266a5289e68902fbe128.png)

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**Author:** ![domfiglhuber](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/domfiglhuber/32/1040682_2.png) [@domfiglhuber](https://forums.unrealengine.com/u/domfiglhuber)\
**Post date:** [July 4, 2022, 2:07pm UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/3 "2022-07-04T14:07:21Z")

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Bump.

I’m having the same problem right now, with “Hidden in Game” disabled of course.

In my case, I suspect it’s due to my level-streaming with one Persistent Level and 2 Sublevels (MainMenu and Game), which I implemented after I already built my Levels. So now I have some duplicate actors in my world like Atmosphere and Water.  
But the Water Mesh in the MainMenu Level is invisible even in Editor.  
Could it be, that the Level Streaming loads only the first Water Body with it’s Mesh (MainMenu) and doesn’t update on the next Level streamed?  
I’m truly clueless 😕

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**Author:** ![HashemShepard](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hashemshepard/32/1201564_2.png) [@HashemShepard](https://forums.unrealengine.com/u/HashemShepard)\
**Post date:** [May 19, 2024, 4:06pm UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/4 "2024-05-19T16:06:09Z")

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> [@domfiglhuber](#):
>
> the Water Mesh in the MainMenu Level is invisible even in Editor.  
> Could it be, that the Level Streaming loads only the first Water Body with it’s Mesh (MainMenu) and doesn’t update on the next Level streamed?

did you ever manage to fix this ?

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**Author:** ![LittlePinkKitten](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LittlePinkKitten](https://forums.unrealengine.com/u/LittlePinkKitten)\
**Post date:** [October 9, 2024, 3:22pm UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/5 "2024-10-09T15:22:04Z")

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Another dead-end threat on this forum. shocking.

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**Author:** ![doctorpepperdan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@doctorpepperdan](https://forums.unrealengine.com/u/doctorpepperdan)\
**Post date:** [October 9, 2024, 3:44pm UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/6 "2024-10-09T15:44:38Z")

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One thing to verify, is your level streaming bounds volume completely covering the level/water volume?

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**Author:** ![madballismad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@madballismad](https://forums.unrealengine.com/u/madballismad)\
**Post date:** [November 19, 2024, 8:47am UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/7 "2024-11-19T08:47:33Z")

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UE5.4 Partition World.  
water body river will affect landscape.  
After playing mode , Landscape will be streamed as low res firtst then slowly to high res.  
Problem: River water body will stay Low res as the image shown.  
Disable WORLD STREAMING will solve this problem.

I think your problem is the same as world streaming …

 ![微信图片_20241119162737](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/8/28887597f538d284187f28389ade80f70a37795c.jpeg)  
 ![微信图片_20241119162730](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/8/3/68300f50cbafdf147c5c41621a2a4a96407d9327.jpeg)

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**Author:** ![domfiglhuber](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/domfiglhuber/32/1040682_2.png) [@domfiglhuber](https://forums.unrealengine.com/u/domfiglhuber)\
**Post date:** [September 30, 2025, 7:31am UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/8 "2025-09-30T07:31:37Z")

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No, not yet.

I simply reverted back to load each new Level (at least those with duplicate water bodies) without Level Streaming.

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**Author:** ![domfiglhuber](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/domfiglhuber/32/1040682_2.png) [@domfiglhuber](https://forums.unrealengine.com/u/domfiglhuber)\
**Post date:** [September 30, 2025, 7:32am UTC](https://forums.unrealengine.com/t/water-mesh-disappearing-while-in-game/483595/9 "2025-09-30T07:32:46Z")

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I’ll check that out and come back to you.
