It hurts. I have over five years of experience with UE and CE .
Before writing this post I have a few months experimenting with water shader.
I thoroughly studied the documentation and examples that could be found.
Do not be skeptical.
Yes it is. But it is not suitable for water plane
Here is an example
So refractive operate at large distances and sharp angles
It is horrible
In the example from Epic in the Marketplace “Water planes” in the material “Transparent Water” for distortion effect
is sent to the slot Base Color distorted Base Color buffer (SceneTexture:BaseColor)
Light under the water is impossible!
Only on the surface lighting
No it’s because the system is not thought to realistic water
Discover the things in CryENGINE for rendering water.
Underwater mist as it is a single fog is very useful.
Do not need any Post Process under water. The natural depth and lighting
Epic I still want to hear the solution from you.