Water Material. How long will all that bad? And what to do?

As for performance…
CryENGINE uses deferred rendering and physically based materials and everything is very fast.
Yes, there is used a few simple scene for reflection but still everything is rendered in a few milliseconds!
I believe that in the epic programmers not worse.
We just need to be paid to this problem enough attention.
In my project realistic water is very important. And I would like to continue using UE4…