# Water Feature still buggy in 4.27?? (I need an adult!)

**URL:** <https://forums.unrealengine.com/t/water-feature-still-buggy-in-4-27-i-need-an-adult/1146950>\
**Category:** Programming & Scripting\
**Tags:** Water, ue4-editor, unreal-engine, bug-report, heightmap\
**Created:** [April 28, 2023, 3:22am UTC](https://forums.unrealengine.com/t/water-feature-still-buggy-in-4-27-i-need-an-adult/1146950 "2023-04-28T03:22:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![RLK\_III](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rlk_iii/32/706835_2.png) [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Post date:** [April 28, 2023, 3:22am UTC](https://forums.unrealengine.com/t/water-feature-still-buggy-in-4-27-i-need-an-adult/1146950/1 "2023-04-28T03:22:35Z")

</div>

Urgh. After playing around with the water system in UE 5+ and learning that it absolutely does NOT work with an imported heightmap, I reverted back to 4.27 where I had some success. However, as I try to add a simple lake I am getting some really weird things happening.

First, although when I first added a lake it was fine - now when I attempt to add a lake no water appears regardless of which water material I use.

Secondly, as you can see in the video, it affects my landscape in a really weird way; my poor mountain in the background is affected for some reason.

Admittedly, I am still learning how to utilize the water system but I am pretty sure this is NOT how it is supposed to function. Is it just a bug with imported heightmaps in general or is my landscape Z position somehow causing this? I’ve tried setting my Z to 0, 100, 1000, 5000, -100, -1000 and it doesn’t seem to change the outcome.

[https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/9/769dea230ef6ed54ef5cf62e103115850afc1612.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/9/769dea230ef6ed54ef5cf62e103115850afc1612.mp4)
