# ,Water Collision Issue with Lake and Rivers

**URL:** <https://forums.unrealengine.com/t/water-collision-issue-with-lake-and-rivers/488361>\
**Category:** World Creation\
**Tags:** Water, overlap-actors, unreal-engine, Physics, Collision, question\
**Created:** [September 3, 2021, 6:03pm UTC](https://forums.unrealengine.com/t/water-collision-issue-with-lake-and-rivers/488361 "2021-09-03T18:03:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ixonist](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ixonist](https://forums.unrealengine.com/u/Ixonist)\
**Post date:** [September 3, 2021, 6:03pm UTC](https://forums.unrealengine.com/t/water-collision-issue-with-lake-and-rivers/488361/1 "2021-09-03T18:03:30Z")

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I have a little problem with collision with Lake and Rivers.

When I place a river or a lake, the collision is made way before I enter in water.

For now, I scan the water with actor who overlap my player with water body as class.

I also tried to make a blueprint for water but everytimes I have to do a change it make my editor crash.

Someone have a solution ?
