# Water Body Ocean 

**URL:** <https://forums.unrealengine.com/t/water-body-ocean/2375577>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [March 5, 2025, 1:51am UTC](https://forums.unrealengine.com/t/water-body-ocean/2375577 "2025-03-05T01:51:00Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![BRGEzeHulton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BRGEzeHulton](https://forums.unrealengine.com/u/BRGEzeHulton)\
**Post date:** [March 5, 2025, 1:44pm UTC](https://forums.unrealengine.com/t/water-body-ocean/2375577/3 "2025-03-05T13:44:24Z")

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Explanation: This gap is produced by the water area.

“Ocean Water Bodies can reach this without completely filling the level, leaving a gap between the horizon line and the water depending on the perspective of the camera. **Water Zone** Actors provide an option to fill that gap with a simplified mesh and water material”.

I have discovered additional information that may assist you.

> [@Water Plugin - Water Body Ocean](https://forums.unrealengine.com/t/water-plugin-water-body-ocean/504121/17):
>
> Thank you for sharing

> [@\[Unreal 5.1.0\] Seam in the Ocean?](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413):
>
> Can anyone help me with this problem? There is always a seam between the landscape the ocean. So I created a landscape using the default value it provides Then dragged Water Body Ocean onto it And booya there’s this weird portion of water in the volume floating in the air. Does anyone know how to fix this? I believe this was not a thing in UE 5.0

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