# Water Body Ocean 

**URL:** <https://forums.unrealengine.com/t/water-body-ocean/2375577>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [March 5, 2025, 1:51am UTC](https://forums.unrealengine.com/t/water-body-ocean/2375577 "2025-03-05T01:51:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![xKoscheix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xKoscheix](https://forums.unrealengine.com/u/xKoscheix)\
**Post date:** [March 5, 2025, 1:51am UTC](https://forums.unrealengine.com/t/water-body-ocean/2375577/1 "2025-03-05T01:51:00Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/3/3d333e3228d8f6b8c33df2fc9dcab32749d26439.jpeg)  
Why when I use the water bosy ocean there is always space between water and landscape even if I change transform settings or affect landscape.Any help for it?

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**Author:** ![BRGEzeHulton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BRGEzeHulton](https://forums.unrealengine.com/u/BRGEzeHulton)\
**Post date:** [March 5, 2025, 1:28pm UTC](https://forums.unrealengine.com/t/water-body-ocean/2375577/2 "2025-03-05T13:28:34Z")

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Hello, Koschei, Let me help you with the water body ocean. The gap is an expected behavior in the UE5 water system; it can be reduced but not eliminated.

I’ll leave you the link to the UE5 document on water body

> **[Water Body Actors in Unreal Engine | Unreal Engine 5.5 Documentation | Epic...](https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine#oceanwaterbody)**
>
> A look at the various water bodies available and how to use them to build worlds with the water system in Unreal Engine.

Additionally, I found a forum post that contains valuable information on this topic.

> [@Water Body Limitations for open world and existing landscapes that are not island based](https://forums.unrealengine.com/t/water-body-limitations-for-open-world-and-existing-landscapes-that-are-not-island-based/536377):
>
> Hello all, I have a landscape that has been sourced from a Height-map and has been applied as a Open World Landscape, with World Partition. The landscape is not of an island but is of a section of coastline at 8km in size it features a large harbor in the center and off to one side it begins to open up towards the ocean outside of the level. This harbor features many ins and outs of mini scooped bays with rock tips and sandy shores, anyway. I have been looking at trying to use the new Water sy…

Lastly, here is a tutorial on the water body ocean:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/d/2/8d228005a6c934b21bbedefa545f836727433505.jpeg "How to Create Water and Oceans in Unreal Engine 5 UE5 Tutorial") ](https://www.youtube.com/watch?v=3tmEmemHgI8)

Let me know if you need any further assistance!

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**Author:** ![BRGEzeHulton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BRGEzeHulton](https://forums.unrealengine.com/u/BRGEzeHulton)\
**Post date:** [March 5, 2025, 1:44pm UTC](https://forums.unrealengine.com/t/water-body-ocean/2375577/3 "2025-03-05T13:44:24Z")

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Explanation: This gap is produced by the water area.

“Ocean Water Bodies can reach this without completely filling the level, leaving a gap between the horizon line and the water depending on the perspective of the camera. **Water Zone** Actors provide an option to fill that gap with a simplified mesh and water material”.

I have discovered additional information that may assist you.

> [@Water Plugin - Water Body Ocean](https://forums.unrealengine.com/t/water-plugin-water-body-ocean/504121/17):
>
> Thank you for sharing

> [@\[Unreal 5.1.0\] Seam in the Ocean?](https://forums.unrealengine.com/t/unreal-5-1-0-seam-in-the-ocean/742413):
>
> Can anyone help me with this problem? There is always a seam between the landscape the ocean. So I created a landscape using the default value it provides Then dragged Water Body Ocean onto it And booya there’s this weird portion of water in the volume floating in the air. Does anyone know how to fix this? I believe this was not a thing in UE 5.0

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**Author:** ![BRGEzeHulton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BRGEzeHulton](https://forums.unrealengine.com/u/BRGEzeHulton)\
**Post date:** [March 7, 2025, 1:24pm UTC](https://forums.unrealengine.com/t/water-body-ocean/2375577/4 "2025-03-07T13:24:02Z")

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Hello Kos, If you want to remove the gap, go to the details of the water body and delete the water waves asset. Keep in mind that if you do this, you will no longer have any waves.

My opinion: this gap would not be visible since it would be at the end of the map, which is why I do not recommend doing it since the sea would look flat.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/8/0/88096e45889c1be916a10088db9015bf0e262e62.png)
